Mouthshut: Home
02.07.2003 - The Doc.
I just uploaded the VU Instruction Manual,
originally by Bigboss,
I did some additions and converted the whole thing into a PDF
document.
Also I created a couple of DVD case covers for Naplink and Pukklink.
You can find it all in the PS2/Docs section.
Jules
04.05.2003 - New demo
I released a demo for the 1 year anniversary
of
The Third Creation demo contest, although I
think few knew this was the anniversary.
Its called Damn and it shows some of the progress
I have made with ito, like my own SifRpc code
and matrix/vector functions for 3D coded in Vu0.
I will probably release the source for this demo
as it very small (like 50 lines of actual demo code)
for people starting out with 3D like myself.
It will probably be a while before I release the
new ito because with its current state there are
alot of loose ends, but when I will finally release
it, many great features will be included which will
bring it fairly close to a very useful lib.
You can grab the Demo in the PS2/Software section
and see a small screen shot at
The Third Creation
Jules
09.03.2003 - Wazzap
Thought I might post a little update to
confirm that my site is very much alive and
so is ito.
I been working on ito on and off for last
few months, progress is good.
The GS part as
you know it now has been completely rewritten for more
speed ( I spent quite alot of time counting
opcodes :) and I have been looking into IOP related
matters, SIFRPC is on its way. Getting outside
help and waiting for some code to be completed before
I can move on and actually release ito 0.3.0, don't know
any exact date - hopefully soon.
What also to expect
is tutorial and full source to a simple game written with
ito 0.3.0 shortly after it is released, I am hoping this
will get some more people interested. Until then, keep checking
this space for news - see ya.
Jules
09.12.2002 - ito 0.2.1 released
Fixed version of ito 0.2.0, which had some
minor issues, check out the changelog
for more information. It can be
downloaded from the PS2/Software section.
Jules
15.11.2002 - ito 0.2.0 released
ito 0.2.0 released, includes updated library reference
and various additions
mentioned here before, also
refer to the changelog for more specific information.
Grab it in the PS2/Software section.
Jules
28.09.2002 - ito 0.2.0 delayed
ito 0.2.0 will be delayed, as I will unable
to finish it on time. ito 0.2.0 is now in the
beta stages, clean up of source/examples/tools
and the lib reference has to be done before
release, this shouldn't take all that long,
but I can't tell when I will be able to finish
it. Here is an overview of what will be included
in ito 0.2.0:
- Alpha Blending support w/ new tools
- CLUT4/RGBA16, CLUT4/RGBA32, CLUT8/RGBA16 & CLUT8/RGBA32 support
- Trianglestrip, Trianglefan, Linestrip also w/ texture support
- New version of all prim texture functions, accepts floats, for STQ
mapping.
- Texture loading is now done by DMA Chain mode
- INTC Handler
- Memory copy in GS memory.
- Optimized prim packets, takes less space in specific modes.
- And more..
Jules
02.09.2002 - Site Sorted
Got my site moved to a new server, many
thanks to TheGypsy / Nalpalm for
yet again hosting my site. All things should now
be working and continue to do so in the future.
As for ito, only a couple of major things are missing
for ito 0.2.0, for which I have set the deadline/release
date to october 1st, unless anything else gets mentioned
in this space.
Jules
28.08.2002 - F*cked
I am aware of the fact that nothing which is
Perl scripted works on my site, so I am getting
my site moved sometime this week to another
server and I will then also post an update on
ito.
Jules
18.06.20002 - Cube Mastah ..
For the third time in a row, I am entering the
#psx2dev mini compos which will also be known as
"The Third Creation" compos. You can grab it in the
PS2/Software section and (even though I don't know if
I am allowed to post this yet) the new url for the compos
is at www.thethirdcreation.net,
the site is missing a submission url, but you can just send
in your demo to blackdroid@wrathdesigns.net
If you are wondering if I used Vector Units for the 3D or if there
is being worked on a 3D api currently for ito, the answer to both questions
is no, the 3D math is done by FPU and the 3D api will be worked on in the
future.
Also basicly from today and until July 26th I will be away
and therefor unable to answer email and work on anything, however
after I get back, I will start work on ito 0.2.0 and this release
will have support for CLUT, alpha blending, interrupt handlers, chained
DMA mode and more, basicly completing the graphics part of ito and after
that IOP related matters will be worked on, which will include support for joypad and file i/o
to begin with, so keep watching this space for updates.
Jules
15.06.2002 - ito 0.1.2
New version of ito, this is basicly a fixed version of
ito 0.1.0 but also comes with more examples and RGBA16
support. Please refer to changelog.txt for changes.
You can grab it in the PS2/Software section.
Jules
07.06.2002 - ito 0.1.0 and tuturials
Final release of ito 0.1.0 can be grabbed in PS2/Software
section, it comes with 92 page (PDF format) lib reference and also
misc. docs and bugfixes from ito 0.1.0 beta.
Also to get started with ito I have written a 6 page tutorial
in PDF format which can be grabbed from the PS2/Docs section.
Jules
31.05.2002 - By The Way, FiRE & ito
First of all, I have released the source for my "By The Way"
demo which compiles with the beta of my lib ito which is
also avaliable for download.
This beta which comes with no documentation and has one little
bug which will hopefully be fixed for final version of ito 0.1.0
and also the final version will include documentation. Any suggestions
or corrections can be posted at the this forum
(many thanks to TheGypsy for setting this up for me). I recommend that
any one who wants to start out with PS2 dev and is looking for a easy
way to get started grab this lib.
Last, I created yet another (very) small demo named 'FiRE' for the second around
of the #psx2dev compo. Deadline is June 1st 24:00 and entries can
be downloaded from http://www.wrathdesigns.net/ps2/
Everything posted above is avaliable for download in PS2/Software
section.
Jules
21.05.2002 - #Psx2dev Mini-Compo #1 Results
The deadline was moved another 24 hours, so here are the
results a day later.
1. By The Way - Jules
2. Colors of mind - adresd
3. P51 Mustang - LongChair
4. Oh the demos I have done - Jum
All entries can be downloaded from http://www.wrathdesigns.net/ps2/
Duke, Blackdroid & Vzzrzzn didn't submit anything before the
deadline, however Duke and Blackdroid will most likely
release theirs for the second compo, for which the deadline is set to June 1st
24:00, so if you wish to enter you can email your entry to
blackdroid@wrathdesgins.net
Jules
19.05.2002 - "By The Way" released
Here is my entry for the PS2 mini-compo (no prizes).
People who are entering are, myself (Jules), adresd, Vzzrzzn, Blackdroid/Wrath Designs
& Duke/Napalm. Results will be posted tomorrow.
Demo: By The Way - Download
The demo was created with my lib called ito, which I will
be releasing a beta of soon. Some new bugs showed up while
creating this demo which need to be fixed before release.
The lib is currently a simple 2D graphics library, but support for joypad,
file I/O, etc. will follow. The goal of the lib is to make programming
on PS2 simple and as you will see when I release the source for
"By The Way" how simple it is to use.
Jules