  _____     ___ ____ 
   ____|   |    ____|      PSX2 OpenSource Project
  |     ___|   |____       (C)2001, Gustavo Scotti (gustavo@scotti.com)
  ------------------------------------------------------------------------
                                                          version 1.0 beta

  This is a first try out for the open-sourced library to Sony's Playstation 2.
  All the findings are based in disassembling the binaries with the whole symbol
  table, interpreting the results, and trying out with the bits.

  This is a full disclosure, and the author is not responsible for any copyright 
  infringments, any damage it can do in your equipment, or even if any code does
  not work properly. This software is not intended, and should not be used to
  produce commercial products. 

  NOTE (added by thorsten.titze@hangar-eleven.de):
  ------------------------------------------------

  IMPORTANT: If the make scripts don't work right, please don't bother Gustavo
  either contact me or download the original package with the original makefiles!

  To make it easier to maintain I changed the build process a bit. Dependend on
  the processor you want to use you have to set an environment with the following
  two shell-scripts:

  environ-ee.sh      (sets the environment for Emotion Engine)
  environ-iop.sh     (sets the environment for the IOP)

  Either way, before running these scripts and starting to compile please modify
  the PSX2LIB_BASE variable in both of the and set it to the base directory of
  your PSX2LIB tree.

  You should also check the paths for your EE and IOP toolchains in these files.
  If you followed my guides for compiling the compilers they should already
  reside in the directories depicted in the environ-xx.sh files !


  The makefile architecture is based on the makefiles of Dan Potter for
  KallistiOS !


  
