SDL now!

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xSnes9x

Mame-X
FBAx

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ROTT Official
Duke Nukem 3d
Doom

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Development
SDL Official
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More HORSEPOWER for your Xbox
 

more SDLx ports available

XPORT has ported 4 new SDL  homebrew games to the Xbox, they are:

  • Kobo-X
  • MirrorMagic X
  • Maelstrom X
  • Marbles X

Downloads are available at the usual places. great work!

Posted by lantus on Sunday, September 14, 2003 at 02:08 Comments (0)
DOSXBox V1 Released
another port which uses libSDLx has been released. This time its DOSXBox - 286/386 PC Emulator port for XBox v1

heres some screenshots of DOSXBox in action:

Indy 500
Conquest of the Longbow
Dune 2
Eye of the Beholder


Posted by lantus on Monday, September 01, 2003 at 03:25 Comments (0)
0.06 released
Whats New?

- Added the following Xbox Specific Calls (thanks Guybrush):

SDL_XBOX_SetScreenPosition(float x, float y);
SDL_XBOX_GetScreenPosition(float *x, float *y);
SDL_XBOX_SetScreenStretch(float xs, float ys);
SDL_XBOX_GetScreenStretch(float *xs, float *ys);

- Fixed mapping to SDLK_RETURN (thanks DZ)
- Fixed mapping to SDLK_EQUALS (thanks XPORT)
- Fixed crash when multiple controllers added
- Fixed some misc bugs in the gamepad handler

source available in downloads page.
Posted by lantus on Sunday, August 31, 2003 at 18:28 Comments (0)
0.05 released

whats new

- Fixed SDL_SYS_CDQuit() crash.
- Fixed SDL_Quit() crash.
- Modified graphics vertex buffers to be TV friendly.
- Fixed memory leak in SDL_xboxaudio.c

Posted by lantus on Friday, July 25, 2003 at 22:20 Comments (0)
ScummVM pics
a couple of pics of guybrush's ScummVM xbox port

menu
Curse of Monkey Island 1
Curse of Monkey Island 2
Full Throttle 1
Full Throttle 2
Loom
Secret of Monkey Island
Posted by lantus on Friday, July 25, 2003 at 03:53 Comments (3)
Spectrum port in the works
DragonZ here,

Started work on a port of a Spectrum emulator for Unix that uses the SDL library (Fbzx). To say things went smoothly using Lantus's lib is an understatment. The great thing about this little emu is that it has its own built in UI for browsing files, and setting options which makes things alot easier. I still have to fix up the file handling routines and see what else might need to be tweaked. Hopefully I should have something to release soon.

Cheers,

/DZ

Screenshots here:

http://www.lantus-x.com/forum/topic.asp?TOPIC_ID=537
Posted by DragonZ on Thursday, July 24, 2003 at 20:57
0.04 released
whats new

- Fixed SDL_JOYHATMOTION reset problem.

thanks to guybrush for finding this one.
Posted by lantus on Tuesday, July 22, 2003 at 06:17 Comments (0)
ScummVM coming soon?
guybrush on my forums posted the following news - the first SDL port using libSDLx

Behold LucasArts fans!

I have successfully ported the latest ScummVM to the xbox thanks to Lantus his kickass port of libSDL, excellent porting job Lantus!

My original Day of the Tentacle, Full Throttle, Monkey Island 1+2 CD's run fine on the xbox port :) Altho I had to extract the data since my xbox cant read the original cd's :/

Beneath a Steel Sky and Simon1 works too but cant test Simon2 since i dont own that game but im sure it works fine too.

I still have to tweak a few things and and maybe add some new features, but expect to see a release (with source ofcourse) by the end of this week ;p
Posted by lantus on Monday, July 21, 2003 at 18:08 Comments (4)
0.03 released
whats new

- Fixed CDDA memory leak.
- Fixed CDDA routines. Should be 100% now
- Fixed mouse click problem.
- Forgot to add SDL_syscond.c - Fixed (doh!)

source available in downloads area.
Posted by lantus on Sunday, July 20, 2003 at 03:32 Comments (0)
SDL Quake - Xbox style
Posted by lantus on Tuesday, July 15, 2003 at 16:51 Comments (5)

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