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Screenshot of the Week

 

Snes9xGC (Gamecube) Source Released

Unfortunatly due to RL commitments, i am unable to work on Snes9xGC
(or any of my Xbox projects), so therefore i have released the source-code
so someone hopefully can take over the project.

Some notes about the source:

- Uses libogc. Moving the codebase to GClib wouldnt be too hard.
- Gamepads are supported.
- Memcard routines are implemented but untested.
- Sound is implemented but needs work.
- currently a rom must be compiled into the DOL.
- SuperFX roms are broken, im not sure why

download /Files/snes9xgc_src.rar

lantus

Posted by lantus on Monday, November 29, 2004 at 06:06 Comments (0)
(slightly off topic) Snes9x comes to Gamecube
Yep, you heard right - im porting Snes9x to the Gamecube. Initial results are looking promising.

For now some screenshots (click to enlarge) - big thanks to Masken for his wonderful Whinecube gamecube emulator.









Posted by lantus on Monday, August 23, 2004 at 06:38 Comments (5)
New WIP Released
V1.42 WIP 17 June 2004

IMPORTANT NOTE: This build is a Work In Progress (WIP)
build of xSnes9x. As always when using WIP builds, use
it at your own risk. The idea is to keep releasing WIP
builds until all/most bugs are ironed out. When finding
bugs, please be concise and detailed as possible. Please
use the Lantus-X forums at http://www.lantus-x.com/forums
to post your bug reports.

Whats New?
==========

- Added a bunch of HDMA timing hacks to fix issues on the following games:
Dragonball Z2
Super Metroid
Super Battletank 2
Stone Protectors
Home Improvement
Alien v Predator

- DPad Left/Right no longer will exit a menu.
- Added ISO9660 support for DVD Browser
- Added a new rendering option called 'Flicker Filter' which will
turn off the default Xbox flicker filter. Should provide a much
crisper image display. Hardcore SNES freaks should be happier :)
- Added Auto Frameskip toggle.
- Added HQ2x filter. Thanks MaxST
- Added Per game filter/controller config saving.
- No longer will attempt to mount G: if it doesnt exist.
- Turbo button only mapped to first controller.
- Fixed Command line.
Posted by lantus on Thursday, June 17, 2004 at 02:50 Comments (5)
General Snes Emulation Update: Seta 010
Once again the usual suspects of Snes9x/ZSnes coders have managed to emulate another previously non-working custom chip. This time its the Seta 010 as found in F1Roc2.

Thanks to Nach for these screenshots:



















Posted by lantus on Tuesday, December 30, 2003 at 15:21 Comments (0)
GoodSNES 0.999.7 released
Cowering has released an update to GoodSNES which now supports 6666 roms (!)

from the readme:

Recent Additions:

--- NEW RAR V3 archive support.
--- Updated scanner. Will now catch most interleaved PD ROMS and other oddballs
--- Thanks again to "dog_from_duckhunt" for all the Jap updates.
--- More translations added, If i missed a version# or group credit,
please let me know and I'll fix it right up (thanks Yoshi)
--- See Good.doc for more important news.


grab it here
Posted by lantus on Wednesday, December 10, 2003 at 16:50 Comments (1)
Snes9x 1.42 released and xSnes9x 1.42 released!
Windows Snes9x 1.42 has been released , which means a new 1.42 WIP build of xSnes9x has been released as well. Here is whats new:

- Merged in V1.42 Win32 build changes. Check CHANGES.TXT for more information.
- SDD-1 Decompression "on the fly" routines added. Enjoy Star Ocean and SFA2
without graphics packs :)
- Added second button in SuperScope.
- Removed CDDA streaming for now. CPU load was impacting performance.
- Previews now appear on Favorites, Savestates and SRAM browsers.
- DVD-Browser should now be working.

Snes9x releases are available here. xSnes9x is availabe at the usual places.

Enjoy !

Posted by lantus on Thursday, December 04, 2003 at 11:50 Comments (15)
G Drive Support
Just a quick note. I forgot to mention in last nights WIP build has G Drive Support (Partition 7) already implemented, for those lucky folks with large hard disks.
Posted by lantus on Tuesday, November 18, 2003 at 05:14 Comments (0)
xSnes9x V1.41-1 WIP Released!
V1.41-1 WIP 17 November 2003

IMPORTANT NOTE: This build is a Work In Progress (WIP) build of xSnes9x. As always when using WIP builds, use it at your own risk. The idea is to keep releasing WIP builds until all/most bugs are ironed out. When finding bugs, please be concise and detailed as possible. Please use my forums to post your bug reports.


- Merged in V1.41-1 Win32 build changes. Check CHANGES.TXT for more information.
- Version number now in sync with Win32 build to avoid confusion (Lantus).
- Fixed Jurrasic Park transperancy issue in Gfx.cpp (Lantus).
- Added Software Filters : Simple2x, AdMame2x, Sai2x, SuperSai2x.
- Added Hardware Filters : Point, Linear, Anisotropic, Quincunx, Gaussian Cubic.
- Added SuperScope support via Xbox Lightgun.
- Added Justifier support via Xbox Lightgun.
- Added Nintendo Mouse emulation via USB Mouse.
- (temporarily)Removed SID support.
- Removed 'Subfolders'. They now exist in the main romlist where they should.
- Added MP3/MOD/XM/S3M/IT/CDDA audio support.
- Added Snapshot support.
- Added Previews.
- Removed rompath.ini. Added config.ini which allows user to define paths for ROM, Media Files and Previews
- Added some new skins.
- Added command line support.
- Misc UI cleanups/bug fixes.
Posted by lantus on Monday, November 17, 2003 at 01:16 Comments (11)
update!

xSnes9x update! you will be pleased to hear that last week ive sent out beta's to my testers who are currently in the process of testing/breaking/reporting any issues they find.

we are not far off a release folks!

Some folks have been asking me weather the new S-DD1 "on the fly decompression" will be in this build.  The answer is no . The Snes9x team do not wish for this to be released until more testing is done, most likely in their 1.42 release and i must respect their wishes.

However, the new xSnes9x will definetly be the last release that requires graphics packs.

And for those interested : Matthew Kendora has posted an interesting journal update about whats coming in future Snes9x builds. You can read his thoughts at http://www.snes9x.com/journal.asp

Posted by lantus on Monday, October 20, 2003 at 18:27 Comments (4)
Snes9x News



wow, great just another screenshot of xSnes9x. You guys must be getting sick of this right?

well actually i posted this screenshot incase you havent been following the very cool news that Andreas Naive has managed to "crack" the SDD-1 decompression algorithm found in games such as Star Ocean and SFA2/SFZ2. What does this mean?

Well say goodbye to those nasty graphics packs that were required to be loaded in to make the roms look correct. The new algorithm will decompress the rom on the fly.

This is a very awesome development for Snes emulation in general - and of course i will be providing it in xSnes9x.

tech heads can follow the SDD-1 decompression thread here
Posted by lantus on Sunday, August 24, 2003 at 03:02

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