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XUMP v1.06 DC PORT             Important Information and Instructions
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XUMP is a puzzle game Psilocybin Development. The game is simple but
will keep you busy for hours, and thats a promise! For updates or
other projects check ...
                          ...  http://www.psilocybindev.org regulary.

Instructions:
=============

The game consists of a 20x12 playfield which is filled with various
types of blocks. Your job is to make the blue blocks disappear from
the playfield by stepping on them. There are five main types of
block, each of which behave differently;

Grey Blocks:       A grey block allows you to step on it with-
                   out disappearing when you stand on it. Your start
                   point is always a grey block, the last block you
                   step on must be a grey block as well.
Grey Arrow Blocks: Arrow blocks forward you AUTOMATICALLY in the given
                   direction without warning, with exception to the
                   two way arrow blocks which have either a vertical
                   or horizontal black line. You may only walk over
                   two way arrow blocks in the direction of the arrows
                   Arrow blocks do not disappear when you step on them
Warp Blocks:       Warp blocks always come in a double pack. If you
                   jump in, you come out at the other warp block.
                   Warp blocks are grey and have a hole in them, they
                   do not disappear when you step on them.
Blue Blocks:       Blue blocks have to be destroyed by stepping on
                   them. Be warned that blue blocks disappear after
                   a short while of standing on them, or when you
                   leave the block.
Darkblue Blocks:   Darkblue blocks turn into blue blocks, be careful:
                   Darkblue blocks are sometimes an essential part
                   of the puzzle elements.

The first levels are for 'easy entertainment'. At first the levels are
small, then get bigger and harder at each stage. Even if you do not
read the instructions here, you should be able to handle the game when
you start at level 1. To make everything a bit more tricky keep track
of the time, but don't panic.

If you solve a level without fault you will get a 'well done'. This
'well done' is worth one extra chance, otherwise you will just get
a 'done' without any bonus. A 'well done' is the only possibility in
this game to get an extra life.

Credits:
========

Code:         André Hänsel (Kedo)     http://www.planetkedo.de
GFX & Design: Shahzad Sahaib (Kojote) http://www.pdroms.com
Music:        (ne7)                   http://ne7.napalm-x.com
DC Port:      (GPF)                   http://gpf.dcemu.co.uk/


Thanks to: JyCet, Torlus, EvilDragon, GreenG, Mr. Spiv

History:
========

24-10-2005    v1.06.0 - Dreamcast PORT Initial version, based on the
                        latest SDL sources (Xump v1.06)
                        Entered into the "Dream On Contest" organized
                        by Mickey McMurray


Official Homepage:
==================

http://www.psilocybindev.org

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