/* Automatically generated from sprite_object.cpp using ./create_hash_table. DO NOT EDIT ! */

namespace KJS {

const struct HashEntry spriteTableEntries[] = {
   { 0, 0, 0, 0, 0 },
   { "animClearAll", SpriteInstanceImp::E_animClearAll, DontDelete|DontEnum|ReadOnly|Function, 0, &spriteTableEntries[18] },
   { "load", SpriteInstanceImp::E_load, DontDelete|DontEnum|ReadOnly|Function, 1, 0 },
   { 0, 0, 0, 0, 0 },
   { 0, 0, 0, 0, 0 },
   { 0, 0, 0, 0, 0 },
   { "animation", SpriteInstanceImp::E_animation, DontDelete, 0, 0 },
   { "clone", SpriteInstanceImp::E_clone, DontDelete|DontEnum|ReadOnly|Function, 0, &spriteTableEntries[25] },
   { "animClear", SpriteInstanceImp::E_animClear, DontDelete|DontEnum|ReadOnly|Function, 1, 0 },
   { 0, 0, 0, 0, 0 },
   { 0, 0, 0, 0, 0 },
   { "img", SpriteInstanceImp::E_img, DontDelete|ReadOnly, 0, 0 },
   { "toString", SpriteInstanceImp::E_toString, DontDelete|DontEnum|ReadOnly|Function, 0, &spriteTableEntries[19] },
   { "unload", SpriteInstanceImp::E_unload, DontDelete|DontEnum|ReadOnly|Function, 0, &spriteTableEntries[20] },
   { "z", SpriteInstanceImp::E_z, DontDelete, 0, &spriteTableEntries[22] },
   { "angle", SpriteInstanceImp::E_angle, DontDelete, 0, &spriteTableEntries[24] },
   { "scale", SpriteInstanceImp::E_scale, DontDelete, 0, 0 },
   { "animAddImg", SpriteInstanceImp::E_animAddImg, DontDelete|DontEnum|ReadOnly|Function, 3, 0 },
   { "frame", SpriteInstanceImp::E_frame, DontDelete, 0, 0 },
   { "x", SpriteInstanceImp::E_x, DontDelete, 0, &spriteTableEntries[26] },
   { "y", SpriteInstanceImp::E_y, DontDelete, 0, &spriteTableEntries[21] },
   { "pivotu", SpriteInstanceImp::E_pivotu, DontDelete, 0, 0 },
   { "pivotv", SpriteInstanceImp::E_pivotv, DontDelete, 0, &spriteTableEntries[23] },
   { "flippedx", SpriteInstanceImp::E_flippedx, DontDelete, 0, 0 },
   { "flippedy", SpriteInstanceImp::E_flippedy, DontDelete, 0, 0 },
   { "speed", SpriteInstanceImp::E_speed, DontDelete, 0, 0 },
   { "visible", SpriteInstanceImp::E_visible, DontDelete, 0, 0 }
};

const struct HashTable spriteTable = { 2, 27, spriteTableEntries, 18 };

} // namespace
