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GameEngine Creation

Ben_3D@xfactordev.net

Step by step....bit by bit....all the way from the very beginning we'll be creating and explaining the creation of a new game engine!  The X-Factor Development Game engine for use with the xbox.  Its purpose is for educational purposes, so some of the routines and methods may not be the most optimum, but hopefully by the end of this long long read, and 2000 cups of coffee later you'll have a fully working game engine.

 

 

Feedback, comments are always welcome, either join us in discussion at #xfactor on #EFnet or email myself Ben_3D@xfactordev.net - this is a project which will be developed from scratch with the aim of creating a powerful yet flexible game-engine.

 

 

Below shows a working demo of some of the GameEngine parts - and it contains a number of added parts - things to look at are the Octree Code, Collision Detection Algorithms, Basic Flat Lighting, Full .X Character Animation Code, plus loads of other add on...and debug graphics code.

 

GameEngine Source Code (v0.15) (1.5Meg)                    

 

References:

 

GameTutorials.com

DirectX Role Game Programming Book

DirectX Special Effects Programming Book

 

 

 

 

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