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XDK Tutorials

These few tutorials are meant for educational purposes only.  For people who want to know how things work, and to learn - we in no way exept any responsibility.  Again these are for educational purposes - the freedom of knowledge.

Also feedback is always welcome, and if you have any comments or suggestions please email me at Ben_3D@xfactordev.net  Remember the XDK (e.g. XBox Dev. Kit is the sol property of Microsoft(c), as it is only available thought them.

Why DirectX?
Prequel - How DirectX3D actually works.. its autopsy...


Now grab yourself a coffee, and hold on because where going:
 

ScreenShot

Download

Prt1 - "Empty Code" - is that it?   DownloadSourceCode
Prt2 - "DirectX Initialisation" - a blue screen DownloadSourceCode
Prt3 - Wow a triangle DownloadSourceCode
Prt4 - Give me more... A Textured Triangle DownloadSourceCode
Prt5 - Where it all begain.. "Hello World" DownloadSourceCode
Prt6 - A ball? - "Generating a sphere shape"    
Prt6a - Simple Sphere, using "TRIANGLESTRIP" DownloadSourceCode
Prt6b - A whole lot more - "Same shape, but TRIANGLELIST"   DownloadSourceCode
     
Prt7 - A complex bunny shape...   DownloadSourceCode
Prt8 - GamePad Basics...   DownloadSourceCode
Prt9 - Sound... 'Do It Like Madonna'   DownloadSourceCode
Prt10 - Simple Sockets... add the web to your xbox   DownloadSourceCode
Prt11....soon    
     
Please provide feedback on any errors that you may find.    
3D Programming Principles (Soon)

Mastering 3D....soon.

Matrices... the foundation of 3D.

Normals.

Lighting and Textures.


Working with 3D Files

3D Model Formats.  (DirectX using Win32).  (comming soon)

Prt1 - Quake 3 Format - almost a game..

Prt2 - 3D Studio Max (.3DS) Format - So much its scary..
        3DS Part 1 - "the bits inside"
        3DS Part 2 - "re-usable body part".

 


All tutorials are copyright to XFactor Development.
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